3ds Max

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Take full artistic control with professional-quality 3D models
Create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality experiences. Use 3ds Max® toolsets to shape and define detailed environments, objects, and characters. Model any person, place, or thing.

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Description

3ds Max 2020 modeling and rendering software

Produce professional-quality 3D animations, renders, and models with 3ds Max software. An efficient toolset helps you create better 3D content in less time.

3D animation and dynamics

  • NEW
    motion paths

    Motion Paths

    Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.

  • character animation and rigging tools

    Character animation and rigging tools

    Create procedural animation and character rigging with CAT, biped, and crowd animation tools.

  • general animation tools

    General animation tools

    Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.

  • particle flow effects

    Particle Flow effects

    Create sophisticated particle effects such as water, fire, spray, and snow. (video: 1:12 min.)

  • Max Creation Graph controllers

    Author animation controllers, using a new generation of animation tools that you can create, modify, package, and share.

  • Animated deformers

    Add life to creatures and simulate fluidic effects. Use animated deformers on particles and other geometry types.

  • Simple simulation data import

    Animate simulation data in CFD, CSV, or OpenVDB formats.

  • Geodesic Voxel and Heatmap skinning

    Quickly and easily generate better skin weighting.

3D rendering

  • NEW
    Arnold 5 for 3ds Max

    Arnold 5 for 3ds Max

    Version 1.0 of the MAXtoA plug-in is now integrated into 3ds Max, giving you access to Arnold’s latest features.

  • a360 rendering support

    Rendering in A360

    Render in the cloud right from within 3ds Max.

  • physical camera

    Physical Camera

    Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.

  • Iterate quickly with interactive rendering. 

    Improved ActiveShade rendering

    Iterate quickly with interactive rendering.

  • Autodesk Raytracer Renderer (ART)

    Create accurate images of architectural scenes.

UI, workflow, and pipeline

  • asset library

    Asset Library

    Access 3D content on your local computer and network in a single view, making content instantly searchable.

  • improved pipeline tools integration

    Improved pipeline tools integration

    Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.

  • live link with stingray

    Live link with Stingray game engine

    Connect 3ds Max and Stingray to help reduce time spent in scene creation, iteration, and testing.

  • high DPI display support

    High DPI display support

    Run 3ds Max on modern HDPI monitors and laptops.

  • NEW | Smart asset packaging

    Create, share, and update portable assets that are flexible, connected, and react to changes in design data.

  • NEW | Customizable workspaces

    Match your UI to the way you think and work with a more responsive, modern, and customizable user experience.

  • NEW | MAX to LMV

    View MAX files using Forge Viewer in a web browser to review and share assets.

  • Scene Converter

    Seamlessly move from one renderer to another.

3D modeling, texturing, and effects

  • NEW | Data Channel Modifier

    Extract information directly from a model, which you can use to help inform other types of modifications.

  • NEW | Blended Box Map

    Morph visible seams by blending as many as six materials applied to an object.

  • Mesh and surface modeling

    Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.

  • Texture assignment and editing

    Perform creative texture mapping operations such as tiling, mirroring, decal placement, blurring, and spline mapping.

  • Hair and Fur modifier

    Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.

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