3ds Max
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Take full artistic control with professional-quality 3D models
Create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality experiences. Use 3ds Max® toolsets to shape and define detailed environments, objects, and characters. Model any person, place, or thing.
Description
3ds Max 2020 modeling and rendering software
Produce professional-quality 3D animations, renders, and models with 3ds Max software. An efficient toolset helps you create better 3D content in less time.
3D animation and dynamics
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Max Creation Graph controllers
Author animation controllers, using a new generation of animation tools that you can create, modify, package, and share.
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Animated deformers
Add life to creatures and simulate fluidic effects. Use animated deformers on particles and other geometry types.
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Simple simulation data import
Animate simulation data in CFD, CSV, or OpenVDB formats.
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Geodesic Voxel and Heatmap skinning
Quickly and easily generate better skin weighting.
3D rendering
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Autodesk Raytracer Renderer (ART)
Create accurate images of architectural scenes.
UI, workflow, and pipeline
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NEW | Smart asset packaging
Create, share, and update portable assets that are flexible, connected, and react to changes in design data.
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NEW | Customizable workspaces
Match your UI to the way you think and work with a more responsive, modern, and customizable user experience.
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NEW | MAX to LMV
View MAX files using Forge Viewer in a web browser to review and share assets.
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Scene Converter
Seamlessly move from one renderer to another.
3D modeling, texturing, and effects
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NEW | Data Channel Modifier
Extract information directly from a model, which you can use to help inform other types of modifications.
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NEW | Blended Box Map
Morph visible seams by blending as many as six materials applied to an object.
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Mesh and surface modeling
Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
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Texture assignment and editing
Perform creative texture mapping operations such as tiling, mirroring, decal placement, blurring, and spline mapping.
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Hair and Fur modifier
Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.
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